BA(Hons) Animation Art

Course overview

Statistics
Qualification Bachelor's Degree
Study mode Full-time
Duration 3 years
Intakes August
Tuition (Local students) $ 44,056
Tuition (Foreign students) $ 88,113
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Admissions

Intakes

Fees

Tuition

$ 44,056
Local students
$ 88,113
Foreign students

Estimated cost as reported by the Institution.

Application

Data not available
Local students
Data not available
Foreign students

Student Visa

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Foreign students

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Entry Requirements

ACADEMIC REQUIREMENTS

  • Completed High School (Grade 12), Junior College or Pre-University education.
  • Recognised Singapore qualification: Singapore-Cambridge GCE 'A' Level: Minimum 'Pass' in 2 subjects + General Paper or recognised equivalent.
  • Recognised international qualifications: 

Note:

  • 'A' Level Art/Art Elective Programme or International Baccalaureate (IB) Art & Design are not required subjects but represent the portfolio standard for eligibility into the BA(Hons).
  • Alternative English qualification: IELTS 6.0 or TOEFL iBT80.

PORTFOLIOS & INTERVIEW REQUIREMENTS

You should demonstrate a clear motivation and commitment to the programme and subject area. We are looking for individuals who are able to show the dedication, stamina, and self-discipline required to conceptualise, develop, and produce work to the highest standards. You are required to have good writing skills and to submit the following:

  • A portfolio containing at least 15 pieces of original work that demonstrate your creative development and process, as well as sketchbooks or visual research journals. Your portfolio should include a variety of 2D work (e.g. drawings, paintings, prints, digital imaging, etc), 3D work (e.g. ceramics, sculptures, etc), or multimedia work (e.g. animation, website design, etc).
  • Your portfolio should demonstrate observation and drawing skills through life drawing and storyboards. Actual Animation is not required. However, your work should demonstrate a sense of movement, narrative and storytelling.

Curriculum

LEVEL 1

Studio Practice 1: Concept Workflow
This module introduces you to a studio-based practical assignment that establishes the workflow to conceptualise, develop and present a concept for a short animated film. It focuses on the concepts, aesthetics and practices successfully used in Animation.

Technical Studies 1: Environments
This module introduces you to a wide range of technical skills and applications to develop technical competencies required to execute studio/project-based assignments.

Contextual Studies 1
This module introduces you to the history of media arts and the analysis of creative practices from various timelines, movements and theories.

Studio Practice 2: Production Workflow
This module provides you with a studio-based practical assignment that establishes the workflow to producing a short animated film. It focuses on the development, aesthetics and practices that are successfully used in Animation production.

Technical Studies 2: The Figure
This module further enhances and widens your technical skills and application and will develop an understanding of how these skills are applied to artistic practice. The module develops a range of technical competencies required to execute studio/project-based assignments.

Contextual Studies 2
Aimed at increasing the vocabulary of subject-specific discourse and visual literacy within Animation Art, this module makes you aware of the basic issues embedded in contemporary artworks that are engaged in different and varying combinations of mediums. It establishes your practice with theoretical discussions through comparative analysis and deconstructions of art works.

LEVEL 2

Studio Practice 3: 3D Character Animation/ Traditional Animation
This module introduces you to a specialist studio-based practical assignment that establishes a specific workflow to conceptualise, develop and present a concept for a short 3D animated film. It focuses on the concepts, aesthetics and practices that are successfully used in the specialised field of Animation.

Technical Studies 3: 3D Specialist Skills I / Traditional Specialist Skills I
This module introduces specialist technical skills and application, and further develops an understanding on how these skills are applied to artistic practice. It develops a range of technical competencies required to execute studio/project-based assignments to an advanced level.

Contextual Studies 3
The module maps out the different use of technology and applications and how they effectively affect humans' interaction in a culture-based research.

Studio Practice 4: Production Development
You will focus on the exploration of animation media concepts in various environments and contexts, and develop ideas and learn to translate these into a written proposal. In complementary technical skills you will learn how to document the process and outcome of your practical work.

Technical Studies 4: 3D Specialist Skills 2/ Traditional Specialist Skills 2
This module further develops specialist technical skills and application. It develops a range of technical competencies required to execute studio/project-based assignments to an advanced level.
Additionally, the module aims to develop problem-solving skills attributed to specific technical skills.

Contextual Studies 4: Issues in Media Arts
You will formulate a self-explored research that reflects on the concerns involved in your respective disciplines and your own practical work. Research undertaken will be drawn from a broad media art-based spectrum so that you can write a self-formulated research paper to investigate the impacts of your discipline-specific art practices.

LEVEL 3

Studio Practice 5: Independent Production
You will develop a project proposal to undertake a personal production. This production will be supported with comprehensive concept-related tasks and visual research to demonstrate your technical and creative ability.

Contextual Studies 5: Dissertation I
This module looks at contextual studies from a formative and self-explored angle. You are required to identify and relate research work in relation to the development of your studio practical work.

Studio Practice 6: Social Commentary
This module enhances your ability to produce an independent personal production, specifically with the objective of identifying and addressing your personal observations.
Through research and reflective discourse, you will identify a personal assertion with the objective of addressing an established intended outcome.

Contextual Studies 6: Dissertation II
This module asserts strong research as groundwork for your studio practice. You will formulate a research paper not only to reflect on the significance of your studio work but also instigate lines of enquiries relevant to the proliferation of media technologies and various disciplines.

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