Bachelor of Information Technology

Southern Institute of Technology
Invercargill, Southland, New Zealand
Qualification
Bachelor's Degree
Study mode
Full-time
Duration
3 years
Intakes
February November
Total tuition fee (local)
Contact the university / college
Total tuition fee (foreign)
USD 12,481

Entry Requirements

  • A minimum of 42 credits at level 3 or higher on the National Qualifications Framework, including a minimum of 14 credits at level 3 or higher in each of two subjects from an approved subject list, with a further 14 credits at level 3 or higher taken from no more than two additional domains on the National Qualifications Framework or approved subjects.
  • A minimum of 14 credits at level 1 or higher in Mathematics or Pangarau on the National Qualifications Framework
  • A minimum of 8 credits at level 2 or higher in English or Te Reo Māori, 4 credits must be in Reading and 4 credits must be in Writing. The literacy credits will be selected from a schedule of approved achievement standards and unit standards
  • National Certificate in Educational Achievement, NCEA, Level 2 competency in NZQA credits as follows. Achievement of 18 credits minimum of Level 2 NZQA units in each of the 4 topics of  literacy, numeracy, plus two other topics of choice, or
  • Completion of an external or overseas qualification which is considered to be the equivalent of either of the above qualifications, as approved by the head of faculty.

Curriculum

Year One

Compulsory

  • Computer Networks
  • Communications
  • Programming
  •  Fundamentals of Programming

Compulsory

  • Information and Communication in Organisations
  • Fundamentals of Software Development and Design

Elective

  • Business Computing
  • Hardware Skills
  • User Training
  •  Computer Systems Architecture
  • Multi User Operating System
  • Web and Graphic Design I
  • Web and Graphic Design II
  • Fundamentals of Mathematics
  • Mathematics for Information Technology
  • 2D/3D Visualisation
  • Introduction to Animation and Interaction
  • Quantitative Analysis for Business
  • Unspecified credit

Year Two

Compulsory

  • Systems Analysis and Design
  • Project Management

Compulsory

  • Data Models and Databases
  • Object Oriented Databases

Elective

  • Geographic Information Systems
  • Research and Statistics
  • Web and Graphic Design I
  • Algorithms and Data Structures
  • Data Communications and Networks
  • Advanced Programming
  • Game Development I
  • Fundamentals of Web Development
  • Helpdesk
  • Applied Computing
  • Web and Graphic Design II
  • Business Computing
  • Animation and Interaction
  • 3D Animation
  • Motion Graphics and Compositing
  • Unspecified credit
  • Unspecified credit

Year Three

Compulsory

  • Project

Elective

  • Software Development
  • Database Design and Implementation
  • Systems Methodologies
  • Human Computer Interaction
  • System Delivery
  • Systems Administration
  • Information Systems in Management
  • Web Applications
  • Game Development II
  • Advanced Networking
  • Web and Graphic Design I
  • Web and Graphic Design II
  • Advanced Animation Production

Management

  • Communications
  • Research and Statistics
  • Systems Analysis and Design
  • Project Management
  • Information Systems and Management

Database

  • Fundamentals of software development and design
  • Systems analysis and design
  • Data models and databases
  • Object oriented databases
  • Database design and implementation
  • E-Business and Information Systems Development

Technical

  • Hardware for Computing
  • Computer Networks
  • Data Communications and Networks
  • Human Computer Interaction
  • Systems Administration
  • Advanced Networking

Web Applications

  • Multimedia degree courses in design and interactive web pages
  • Programming
  • Data Structures and Algorithims
  • Human Computer Interactiion
  • Fundamentals of Programming
  • Fundamentals of Web Development
  • Human Computer Interaction
  • Web Application Development
  • Web and Graphic Design I
  • Web and Graphic Design II

Programming

  • Programming
  • Fundamentals of Programming
  • Data Structures and Algorithms
  • Advanced Programming
  • Game Development I
  • Software Development
  • Human Computer Interaction

Game Development

  • Programming
  • Data Structures and Algorithms
  • Advanced Programming
  • Game Development I
  • Human Computer Interaction
  • Software Development
  • Game Development II

Animation

  • 2D/3D Visualisation
  • Introduction to Animation and Interaction
  • Animation and Interaction
  • 3D Animation
  • 3D Character Animation
  • Motion Graphics and Compositing
  • Advanced Animation Production

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