2 years
Feb Sep
Study mode
Tuition fee (entire course)
Local students
USD 4,203
EUR 3,812
Foreign students
USD 41,568
EUR 37,700
Other costs
Other costs apply

About this course

Gaming and multimedia have recently assumed an important place in our society, giving rise to a booming industry with turnovers exceeding the entertainment movie industry and leaps in computer software and hardware development. Advances show no sign of slackening with new types of games and hardware reaching the market regularly. Moreover, the value of games as an educational tool is increasingly being recognised and the integration of multimedia tools into everyday life is still continuing, creating fertile grounds for those with a high-level degree in the area of Game and Media Technology.

The research field of gaming and simulation deals with modelling virtual worlds, creating characters and behaviour, generating effective scenarios, building multi-sensory interfaces and redesigning didactic concepts. It also incorporates such aspects as drama, style and emotions. Simulating the physics, biology and psychology of the real world and bringing it to life in multi-sensory simulations are major challenges on their own. The addition of the X-factor has a substantial impact on user experience and learning and training transfer. In this context, media technology plays an important part as it deals with the effective transfer of information using audio, speech, sound, and music, video, 3D objects, interactive virtual environments, etc.

Entry Requirements

Applicants for the Game & Media Technology Master’s programme should have:

  • solid basic knowledge of computer science and logic
  • the ability to analyze and model computer science problems
  • the ability to communicate facts and findings verbally and in writing, also using information and communication technology and audio-visual means
  • the ability to make a computer program of reasonable complexity and size, in an object oriented programming language such as Java or C++;
  • knowledge of data structures, algorithms and related concepts of reasonable complexity, such as sorting algorithms, O(..)-notation, balanced binary search trees, etc.;
  • knowledge of basic computer-graphics techniques;
  • have a good level of English understanding, speaking and writing

Degrees in all probability meeting these requirements are:

  • a BSc with a major in Computer Science or Artificial Intelligence
  • a BSc with a science major and 
    • a minor in Computer Science or 
    • a minor in Technical Artificial Intelligence or 
    • a comparable use of the non-major part of the Bachelor’s programme
  • a HBO-diploma (HIO) or (Technical) Computer Science