Bachelor of Engineering in Digital Media Technology

Course overview

Statistics
Qualification Bachelor's Degree
Study mode Data not available
Duration 4 years
Intakes
Tuition (Local students) Data not available
Tuition (Foreign students) $ 5,085
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Admissions

Intakes

Fees

Tuition

Data not available
Local students
$ 5,085
Foreign students

Estimated cost as reported by the Institution.

Application

Data not available
Local students
Data not available
Foreign students

Student Visa

Data not available
Foreign students

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Entry Requirements

  • A pass in Sijil Tinggi Persekolahan Malaysia (STPM) with minimum Grade C (NGMP 2.00) in 2 subjects and SPM with credit in Mathematics; 
  • A pass in A Level with minimum passes in any 2 subjects and SPM with credit in Mathematics;
  • A Pass in Tinggi Agama Malaysia (STAM) with at least Grade Jayyid and SPM or equivalent with credit in Mathematics; 
  • A pass in Unified Examination Certificate (UEC) with at least grade B in 5 subjects including Mathematics;
  • A pass in Foundation Certificate from XMUMC with at least CGPA 2.00; 
  • A pass in Foundation from Malaysian Public and Private Higher Educational Institutions/Matriculation Certificate, Ministry of Education Malaysia with at least CGPA 2.0;
  • A pass in South Australian Matriculation (SAM) with a Tertiary Entrance Rank (TER) 70 and Grade B in relevant subjects including Mathematics;
  • A pass in Canadian Pre-University (CPU) with an average of 70% in 6 relevant subjects including mathematics;
  • A pass in Diploma in Computer Science / Information Systems / Information Technology / Software Engineering (Level 4 MOH) or equivalent with a minimum CGPA * 2.5; (* Note: Candidates with CGPA below 2.5 but above 2.0 may be accepted subject to strict internal evaluation process); 
  • Other Diploma (Level 4 MOH) with a minimum CGPA of 2.5 and credit in Mathematics at SPM; 
  • Other qualifications recognized by the Malaysian Government.

Curriculum

  • Computing Mathematics
  • Computer Fundamentals
  • C and C++ Programming
  • Principles of Information Systems
  • Data Structure
  • Principles of Artificial Intelligence
  • Introduction of Software Engineering
  • Computer Architecture
  • Operating Systems
  • Database
  • Fundamentals of Network Technology
  • Software Architecture and Design Patterns
  • Computer Graphics
  • Introduction to Game Design
  • Fundamentals of Computer Animation
  • 3D Modeling
  • Algorithm Analysis and Design
  • Human Computer Interaction
  • Audio-visual Language
  • Non-linear Editting
  • Game Development
  • XML Design Technology
  • Virtual Reality
  • Software Project Management
  • 3D Animation
  • Digital Synthesis Technology
  • Online Game Development
  • Embedded Game Design and Development
  • Digital Audio Technology
  • Mobile Application System Design
  • Information Visualization
  • Advanced Computer Graphics
  • Augmented Reality Technology and Design
  • Big Data Analytics
  • Game Engine Design

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