Games Technology BSc (Hons)

Course overview

Statistics
Qualification Bachelor's Degree
Study mode Full-time
Duration 3 years
Intakes September
Tuition (Local students) $ 34,273
Tuition (Foreign students) $ 57,801
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Admissions

Intakes

Fees

Tuition

$ 34,273
Local students
$ 57,801
Foreign students

Estimated cost as reported by the Institution.

Application

Data not available
Local students
Data not available
Foreign students

Student Visa

Data not available
Foreign students

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Entry Requirements

  • 5 GCSEs at grade A*-C including English Language and Mathematics, or specified equivalents.
  • A-Levels: BBB to include one from Mathematics, Physics, Chemistry, Design Technology or Computing. Excludes General Studies
  • BTEC Level 3 Extended Diploma: DDM in IT or a technical subject
  • Access: The Access Diploma to include 30 Level 3 credits in either Maths, Physics, Computer Science or Statistics, plus GCSE English Language and Mathematics at grade A*-C, or specified equivalents.
  • International Baccalaureate Diploma: 29 points to include either Mathematics, Physics, Chemistry, Design Technology or IT at Higher level
  • English as a Foreign Language: IELTS 6.0

Curriculum

This course will teach you to program and develop the latest games and interactive applications, understand games hardware and programming techniques, as well as developing entertaining games content. Your first year lays the foundation for the study of computer science, which is essential to computer games and interactive media programming. This will help allow you to apply for a wide range of jobs once you leave.

The course covers the essentials of games technology, such as state-of-the-art techniques in computer graphics for real-time rendering of game environments, physics programming for realistic game interaction, artificial intelligence for creating compelling game opponents, and networking essentials for game operability, user-centred design techniques, playability and games concept development as well as the latest developments in the games and creative industries.

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